TethaneGuild Mistress
Joined: 07 Jul 2008 Posts: 2612
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re: List for SSC 18/10/08 8pm GAMETIME
by Tethane on 18-10-2008 11:09
Here is the final full list for SSC could you please be on time and prepared with all you need, invites will go out at 7.45 GAMETIME, we will stay for around 3/4 hours dependent on how we get on!!
TANKS
Colbey – Tank
Sycamorechaz – Tank
HEALERS
Holyshell – Priest
Raiyen – Shaman
Seris – Shaman
Tideswell – Shaman
Wolfis – Shaman
Gadril – Druid
Xendior – Druid
MELEE DPS
Gnollan – Rogue
Blackmammba – Rogue
Pester – Warrior
Sicklight – Warrior
Ushko – Druid
Artan – Paladin
RANGED DPS
Pin – Mage
Spelltastic – Mage
Tethane – Warlock
Orinox - Warlock
Excentric - Boomkin
Elinha – Hunter
Laiba – Hunter
Stormbait – Hunter
Blunderbooze – Hunter
Tuishao – Hunter
APOLOGIES TO:
Both guilds have had quite a lot of signings so some people I am afraid are going to have to sit this one out, sorry guys, next time!
Kilkal
Crossless
Karabitaz
Rosekitten
Fistoffury
_________________ "My lumps my lumps my lovely Warlock humps, check em out!"
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re: List for SSC 18/10/08 8pm GAMETIME
by Sicklight on 18-10-2008 17:34
My total DPS was out of this world!
I'm so not going to complain about this patch that's 'nerfed every class' xDD
_________________
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CrosslessWanderer
Joined: 19 Jul 2008 Posts: 574
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re: ...
by Crossless on 19-10-2008 2:01
i would like to thank those that didn't show up :P
it' was a cool ride, the fish wipes were extremely funny at a point. too bad we didn't get to hear Jodie scream "Spartaaaaaaa" :P
let's do it again ))
_________________ Death is not the end, but only a Transition
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re: List for SSC 18/10/08 8pm GAMETIME
by Cuthburt of the Cudgel on 19-10-2008 7:38
The team did very well - Lurker will go down easy next time and Morogrim's one-shot was perfect. Karathress is really a night's work on his own and people were tired by the time we reached him.
I definitely think that Hydross is doable with a) enough tanks and b) some resistance gear.
Hydross requires 6 tanks: 1 nature resist tank, 1 frost resist tank and 4 add tanks with a mixture of frost and nature resist gear.
Pre-nerf I played the role of add OT with cheap nature and frost resist greens bought off of the AH, and specced retri
Back then I had about 270 of each resist, including hunter nature resist aura and pally frost resist aura, so I'm guessing 130 of each for the OT's (unbuffed) should be sufficient for the OTs now. OTs take negligable physical damage.
The two main tanks were equipped with the Ice Guard (Violet eye rep blacksmith recipes) and Wild guard (CE rep BS recipes) respectively, together with a mix of other crafted resist gear to reach the resist cap.
I'm guessing that around 270 resist (buffed, 200 unbuffed) for the wo main tanks should be enough these days, which should be easily achievable with a combination of crafted gear and AH greens.
_________________ Cuthburt.
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