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Eluniel
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re: Ultraxion Heroic

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Heroic mode Ultraxion changes:
- Fading Light now affects 6 players in 25-man difficulty (up from 3).
- For 5 seconds after the Fading Light debuff wears off, the player takes 100% increased physical damage (instead of generating no threat during this time).
- Hour of Twilight must damage at least 5 players in 25-man difficulty (up from 2) in order for the aspects to survive.
- Being in the Twilight Realm when Hour of Twilight occurs applies Looming Darkness, a 2-minute debuff that causes the player to instantly die if they takes any damage from another Hour of Twilight.
- and ofc, all abilities deal more damage and boss has more health

Strategy:
- because of Looming Darkness 3 groups of 5 players are required in 25-man -> Raid needs total of 15 players who can survive Hour of Twilight
- surviving Hour of Twilight is exactly the same as it is in Normal Mode
- player with Looming Darkness debuff will die to Hour of Twilight even if they use complete damage immunity (Ice Block/Divine Shield does not help there)
- most difficult aspect of this heroic mode is beating the enrage timer, DPS requirement is much higher (note, progressive DS nerfs will affect this number)

Abilities that can help a players to survive Hour of Twilight
Tanks:
- Death Knights using a combination of Vampiric Blood, Anti-Magic Shell, Icebound Fortitude and Bone Shield
- Druids using a combination of Survival Instincts, Barkskin and Frenzied Regeneration
- Paladins using Ardent Defender, Guardian of Ancient Kings or Divine Protection
- Warriors using Shield Wall or Last Stand.
Non-tanks:
- Death Knights using Anti-Magic Shell and Icebound Fortitude (or Anti-Magic Zone for Unholy)
- Druids using Survival Instincts and Barkskin
- Paladins using Divine Protection or Divine Shield
- Warriors using Shield Wall
- Shadow Priests using Dispersion
- Mages using Ice Block and Fire Mages, thanks to Cauterize
- Hunters using Deterrence
- Rogues using Feint or Cloak of Shadows also Recuperate helps.
- Holy Priests using Guardian Spirit on any player
- Shamans using Grounding Totem


Last edited by Eluniel on 27-2-2012 9:25; edited 1 time in total


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Tuishao
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re: Ultraxion Heroic

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Just one thing I would like to add Henna, didn't want to just edit it as you have taken the time to do it all.

Rogues when doing feint should have recuperate up has it also reduces damage + gives a nice heal, because when they feint they still loose a big chunk of health. Also Cloak of shadows to do one absorb every cooldown, 0 damage and counts Happy.


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Galadruin the Dwarf
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re: Ultraxion Heroic

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Can I have red then blue???


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Galadruin the Dwarf
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re: Ultraxion Heroic

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even with the nerf - there is still going to be a need for high dps.

assuming the soakers are pro and maximise dps time, then the real possibility of beating the enrage is still dps orientated.

Are we sticking with 6 healers for this or dropping to 5? It may be we get the soak right then look at healing if dps is short.


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Tethane
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re: Ultraxion Heroic

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5 healers


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Eluniel
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re: Ultraxion Heroic

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Look at the in-game calendar, Jodie has posted tonights Hour of Twilight soakers there.


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