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Eluniel
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Joined: 17 Nov 2010
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re: Morchok Heroic

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Short summary of changes:
- At 90% health, split to Morchok & Kochrom
- more health, melee the tanks for more and all of their abilities deal more damage.
- no need to tank switch (no Crush Armor)
- separate health pools, but both bosses take an equal share of damage
- At 20% health, both bosses will gain the Furious buff, making this last part of the fight extremely difficult.
- enrage timer: 6 minutes

Clear as much of the trash mobs around the fighting area as possible.

After the split, Morchok is on the right and Kochrom is on the left when facing Wyrmrest Temple. Morchok and Kochrom do not use their abilities in exactly the same order or with the exact same frequency. Most importantly, while both bosses perform 4 stomps during each Normal Phase, Morchok spawns 3 Resonating Crystals, while Kochrom only spawns 2.

Spliting:
- at 90% health Morchok will jump to a in the center of the road and become two different bosses
- bosses will remain stationary for around 5 seconds, before they can be moved by the tanks (threat generation is normal, DPS should be careful)
- after splitting tanks must quickly move the two bosses far apart
- two bosses => raid should be split into two groups

Stomps
- tank will have to make sure that they are the closest player to the boss at all times
- each group should have one DPS player who will be assigned to share a double damage from Stomp with tank and survive (that player should stay "tank range")
- every player must always be within 25 yards of their group's boss, in order to share the "normal" damage from Stomp

Resonating Crystals
- each group will have to repeatedly soak crystals and survive the damage from Stomp,
- decide which of the two groups will soak the crystal (depending on where the crystal spawns)
- players handling Resonating Crystal need to always be within 25 yards of their boss
- crystal soakers should position themselves between the crystal and the boss, so that the knock-back will push them towards the boss
- tank should move boss close to the crystal (but not on the crystal), so that designated players can stack on the crystal while still being within 25 yards of the boss
- if there is one or more melee DPS in the group of crystal soakers, tank should bringing the boss close enough to allow them to continue attacking it
- if the boss is not quite close enough to the crystal to allow players to stack on the crystal while being in a 25 yard range of the boss, the crystal soakers will first have to remain in range of the boss for the next Stomp, and then quickly move to the crystal (they should have around 5 seconds to do this)

Black Blood Phase:
- both bosses do this at the same time
- phase remains completely unchanged and should be dealt with as in normal mode


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