TethaneGuild Mistress
Joined: 07 Jul 2008 Posts: 2612
|
re: Alysrazor tactics
by Tethane on 10-8-2011 3:03
Here is the Tankspot thread and movie.
Tanks note: Damage capabilities
DPS: Whos good at flying through things!
http://www.tankspot.com/showthread.php?76682-Alysrazor
_________________ "My lumps my lumps my lovely Warlock humps, check em out!"
|
|
|
re: Alysrazor tactics
by Everlightly on 10-8-2011 9:52
Reminds me of that Game "Nights" on the sega saturn. used to play that loads, but that was using a controller not a keyboard. Could be fun
|
|
eMoonEnlightened
Joined: 06 Dec 2010 Posts: 31
|
re: Alysrazor tactics
by eMoon on 10-8-2011 11:40
Ultimate tactic for this boss? Do a Barrel Roll!
_________________
|
|
ElunielGuardian
Joined: 17 Nov 2010 Posts: 438
|
re: Alysrazor tactics
by Eluniel on 11-8-2011 2:40
General Tips for flyers:
Alysrazor always picks one exact location to spawn her fire rings in the sky each time. You just need to pay attention to the first one and you'll see they are all in the same place. Same thing applies when she goes through the middle.
It is best to not follow too closely behind Alysrazor keep a distance behind. You may wait in the current fire ring you are in till the next one is close to spawning so you can see the location and path to the fire ring. If you get too close to her chances are you may miss a few rings. The circles despawn after 3-4 seconds.
Players in the air can take damage if they are not careful (try to dodge fire clouds). Should this happen, they will probably be out of range. It is their responsibility to fly to a healer's range when they have been too severely damaged.
Move close to the ground if your flight time runs up, if you do not have “parachute-type ability”.
Stages & times for cooldown usage:
- Stage One lasts 3 minutes and sees a few raid members fly after Alysrazor to attack her while the rest of the raid deals with 2 types of adds in the arena.
- Stage Two lasts 30 seconds and requires the raid to regroup in the arena and avoid Alysrazor's damaging abilities.
- Stage Three lasts between 20 and 34 seconds (depending on your raid ability to handle some adds) during which an immobilised Alysrazor takes 50% more damage and DPS caster have mana-free casts.
- Stage Four lasts 25 seconds during which Alysrazor is freed from her bonds and does very damaging attacks on the raid. (use healer's raid cooldowns here)
Once Stage Four has finished, stage One simply starts over. The fight goes on until Alysrazor is dead.
Stage One map:
Blazing Talon Initiates and Plump Lava Worms are stationary. Voracious Hatchlings are handled by the tanks. Every minute, Alysrazor flies over the arena and follows the path marked in the diagram (north to south or south to north, she alternates). The tanks are expected to move away from the center of the arena when this happens.
_________________
|
|
HievnaEnlightened
Joined: 08 Nov 2010 Posts: 191
|
re: Alysrazor tactics
by Hievna on 11-8-2011 3:07
Fire mages are very good for this fight, due to the buffs they get while flying.
Fire mages want to get as much Blazing Power as possible, cos it gives haste, which makes our LB and Combustion dot more frequently and after one get 25 stack, one also get Alysra's Razor. Because of these buffs, fire mages want to stack as much mastery as possible and change ones Glyph of Molten Armor to Glyph of Living Bomb
_________________
|
|
TethaneGuild Mistress
Joined: 07 Jul 2008 Posts: 2612
|
re: Alysrazor tactics
by Tethane on 11-8-2011 9:58
_________________ "My lumps my lumps my lovely Warlock humps, check em out!"
|
|
HievnaEnlightened
Joined: 08 Nov 2010 Posts: 191
|
re: Alysrazor tactics
by Hievna on 15-8-2011 14:50
I found that combustion is best used when we are on the ground and burning Alysrazor. Make sure you take the fire rings when you are avoiding tornados, so your stacks dont fall off.
_________________
|
|
|
|