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Eluniel
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Joined: 17 Nov 2010
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re: Twilight Ascendant Council

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Once again I tried to get idea of this fight... so, here are the boss abilities in 25man.

- Phase 1 -

Feludius - Boss for ranged
- Hydro Lance, needs to be interrupted. Having a designated interrupter is optimal for this.
- Water Bomb, small water missiles. You will become Waterlogged. Dispel it by moving through Ignacious’ flame trail.
- Glaciate, this is the reason you will want ranged on Feludius.
- Heart of Ice, buff against Ignacious. Spread buff to melee people (run to them). Can be dispelled, but give some time for running.

Ignacious - Boss for melee
- Flame Torrent, frontal cone attack. Face him away from the raid.
- Inferno Leap, jumps to a random ranged raid member and charges back to the tank, leaving a trial of fire in his wake. This is what you use to remove Waterlogged.
- Aegis of Flame, shield + ride wide AoE (Rising Flames). All DPS on him (except Hydro Lance interrupter). Having Heart of Ice buff is now useful.
- Burning Blood, buff against Feludius. Spread buff to ranged people (run to them). Can be dispelled, but give some time for running.

- Phase 2 -

Arion - Boss for ranged
- Lightning Blast, needs to be interrupted.
- Disperse, He will cast a Lightning Blast immediately after dispersing, so be ready to interrupt.
- Lightning Rod, yellow arrow over your head. Run to the wall ASAP if you get this. Incoming Chain Lightning will kill someone if you are near others.
- Call Winds, tornado. Counters Terrestra’s Quake ability.
- Thundershock, run to Gravity Well.

Terrestra - Boss for melee
- Eruption, spikes from the ground will impale anyone still in the area for about 50k. Kite him out of this.
- Hardened Skin, shield. Needs to be interrupted. If failed, ranged should help to burn this down.
- Gravity Well, Counters Arion’s Thundershock ability.
- Quake, run to the tornado.

They always alternate in their ultimate casts (cast about once per minute) - so if you just survived a Quake, get grounded to survive the impending Thunderstorm.

-Phase 3-

Elementium Monstrosity
- Electric Instability, spread out as much as possible. This deals more damage the longer the phase goes on.
- Lava Seed, bad fire, move away.
- Gravity Crush, targets 3 players. Use anything to migrate fall damage. Concentrate to heal these people.
- Cryogenic Aura, kite him away (puddles expand when the Monstrosity stands in them). Aim to keep the Monstrosity towards the middle of the room so your casters don't have to consistently move to keep up with it. The middle area will be covered in puddles at the end, but that way you get the most DPS on it. (after all this is soft enrage DPS test)



PS: Admins, you can move this post if you do not like to have separate posts around.


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Tethane
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Joined: 07 Jul 2008
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re: Twilight Ascendant Council

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Bumping for this evening.


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